Ignacio Joglar

Experienced game/film industry professional with superb communication skills and knowledge of assets development processes and procedures. Offering a solid background in 3D and 2D software packages execution as a Character Artist. Focused, dependable and motivated, consistently gets things done on time.

Production Skills and Relevant Experience

  • Passion building great assets
  • 13+ years of success inf cg modeling
  • Experience working on 3D and 2D environment and pipelines
  • Artistic background in Digital/Fine Arts
  • Champion of the production asset creation
  • Team building/conflict management
  • Leadership and organization ability


  • English (Bilingual proficiency)
  • Spanish (Native)


2018 - Present


U.S. & Chile


  • Assisted and supported film and game production pipelines.
  • Developed high quality in-game/cinematic models and textures of characters and creatures.
  • Defined assets, set milestones and executed design assignments.

2013 - 2017

CODELCO (MetalCav S.A.)


Digital Supervisor

  • Produced and developed in house CG Industrial Simulations.
  • 3D Drafting and Industrial Design.
  • Created tests plans and assisted with PC digital submissions and publishing tasks.

2007 - 2012

CODELCO (Sensei Ambiente S.A.)


Lead Digital Artist

  • 3D Modeling and Texturing industrial assets Pre-Viz.
  • Rigging and Animating industrial assets for Pre-Viz.
  • Lighting and Rendering for final composition.

Software Proficiency


Digital Sculpting & Master Classes

Bachelor of Fine Arts in Animation and VFX

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