I am from Chile, South-America. I was born in Antofagasta, a city in the coast, nevertheless I grew up few miles away in Calama, an oasis located right in the middle of the dessert. At the age of six I traveled to the United States for the first time, specifically to the city of Stockton, California. Place where I developed my first artistic instinct, imagination.
As a Character Artist | Digital Sculptor I have contributed to a diverse number of projects, which have included Modeling and Sculpting Characters, Creatures, Environments, and Props for different clients, in different countries.
All my artwork is supported by more than 16+ years of Digital Sculpting and 3D Modeling experience, my Artistic Background and the fact that I am capable of following art direction from supervisors, while working extremely well as part of a team or individually.
My résumé contains additional details regarding my skills and professional background. Click on the icons below to be redirected to my LinkedIn profile or to open the PDF version.
Specialties: Pixologic ZBrush, Autodesk Maya, The Foundry Mari, The Foundry Modo, SideFX Houdini, Blender, Substance Painter, Adobe Photoshop, Headus UVLayout, RenderMan, Arnold, Redshift, VRay, Keyshot, Quixel, xNormal, Marmoset, Unreal Engine, Unity.