resume

Experienced film/game/toy industry professional with superb communication skills and knowledge of assets development processes and procedures. Offering a solid background in 3D and 2D software packages execution in a variety of roles, according to project needs. Focused, dependable and motivated, consistently gets things done on time

Production Skills and Relevant Experience

• Passion for building great assets
• 16+ years of success in cg modeling
• Experience working on 3D and 2D
environment and pipelines

• Artistic background in Digital/Fine Arts
• Champion of the finest asset creation
• Team building/conflict management
• Leadership and organization ability

Languages

• English (Bilingual Proficiency)

• Spanish (Native)

Work

Collimation | Character Artist | Present

• Modeling, texturing, rigging different types of character avatars.
• Sculpting character concepts.
• Solving artistic and technical issues.

UNIACC | Digital Instructor | 2022

• Taught on-line creature modeling and sculpting class (first semester).
• Taught on-line environment/level design class (second semester).
• Integrated ZBrush and Unreal to the existing syllabus.

Software Proficiency

• Pixologic ZBrush
• Autodesk Maya
• The Foundry Mari | Modo
• SideFX Houdini | Blender
• Substance Painter

• Adobe Photoshop
• Headus UV Layout
• RenderMan | Redshift | Arnold | VRay
• Quixel | xNormal | Marmoset
• Unreal | Unity

Education

Digital Sculpting & Master Classes

Gnomon School of Visual Effects - Los Angeles, California

Bachelor of Fine Arts in Animation and VFX

Academy of Art University - San Francisco, California

resume

Experienced film/game/toy industry professional with superb communication skills and knowledge of assets development processes and procedures. Offering a solid background in 3D and 2D software packages execution in a variety of roles, according to project needs. Focused, dependable and motivated, consistently gets things done on time

Production Skills and Relevant Experience

• Passion for building great assets
• 16+ years of success in cg modeling
• Experience working on 3D and 2D
environment and pipelines

• Passion for building great assets
• 16+ years of success in cg modeling
• Experience working on 3D and 2D environment and pipelines
• Artistic background in Digital/Fine Arts
• Champion of the finest asset creation
• Team building/conflict management
• Leadership and organization ability

• Artistic background in Digital/Fine Arts
• Champion of the finest asset creation
• Team building/conflict management
• Leadership and organization ability

Languages

• English (Bilingual Proficiency)

• English (Bilingual Proficiency)
• Spanish (Native)

• Spanish (Native)

Work

Collimation | Character Artist | Present

• Modeling, texturing, rigging different types of character avatars.
• Sculpting character concepts.
• Solving artistic and technical issues.

UNIACC | Digital Instructor | 2022

• Taught on-line creature modeling and sculpting class (first semester).
• Taught on-line environment/level design class (second semester).
• Integrated ZBrush and Unreal to the existing syllabus.

Software Proficiency

• Pixologic ZBrush
• Autodesk Maya
• The Foundry Mari | Modo
• SideFX Houdini | Blender
• Substance Painter

• Pixologic ZBrush
• Autodesk Maya
• The Foundry Mari | Modo
• SideFX Houdini | Blender
• Substance Painter
• Adobe Photoshop
• Headus UV Layout
• RenderMan | Redshift | Arnold | VRay
• Quixel | xNormal | Marmoset
• Unreal | Unity

• Adobe Photoshop
• Headus UV Layout
• RenderMan | Redshift | Arnold | VRay
• Quixel | xNormal | Marmoset
• Unreal | Unity

Education

Digital Sculpting & Master Classes

Gnomon School of Visual Effects - Los Angeles, California

Bachelor of Fine Arts in Animation and VFX

Academy of Art University - San Francisco, California

© The Art of Ignacio Joglar 2024. All rights reserverd.